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	<title>Comments on: Which Mobile Platforms Should You Target? (Part 1)</title>
	<atom:link href="http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/</link>
	<description>The Fastest Way to Launch Successful Software</description>
	<lastBuildDate>Thu, 19 Jan 2012 16:36:03 +0000</lastBuildDate>
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		<title>By: Agile Ajax &#187; Which Mobile Platform Should You Target - Other Points of View &#187; Pathfinder Development</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9350</link>
		<dc:creator>Agile Ajax &#187; Which Mobile Platform Should You Target - Other Points of View &#187; Pathfinder Development</dc:creator>
		<pubDate>Mon, 06 Apr 2009 18:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9350</guid>
		<description>[...] two part series Which Mobile Platform Should You Target - on web apps and on native apps - generated a fair bit of feedback, especially from those targeting cross [...]</description>
		<content:encoded><![CDATA[<p>[...] two part series Which Mobile Platform Should You Target &#8211; on web apps and on native apps &#8211; generated a fair bit of feedback, especially from those targeting cross [...]</p>
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	<item>
		<title>By: NYWebTeam</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9349</link>
		<dc:creator>NYWebTeam</dc:creator>
		<pubDate>Sun, 05 Apr 2009 03:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9349</guid>
		<description>we are also using RhoMobile&#039;s framework.</description>
		<content:encoded><![CDATA[<p>we are also using RhoMobile&#8217;s framework.</p>
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	</item>
	<item>
		<title>By: Agile Ajax &#187; Which Mobile Platforms Should You Target? (Part 2) &#187; Pathfinder Development</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9348</link>
		<dc:creator>Agile Ajax &#187; Which Mobile Platforms Should You Target? (Part 2) &#187; Pathfinder Development</dc:creator>
		<pubDate>Mon, 30 Mar 2009 11:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9348</guid>
		<description>[...] the first installment, we covered the simple case, where your application is really a web app, not really using any [...]</description>
		<content:encoded><![CDATA[<p>[...] the first installment, we covered the simple case, where your application is really a web app, not really using any [...]</p>
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		<title>By: joritter</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9347</link>
		<dc:creator>joritter</dc:creator>
		<pubDate>Thu, 19 Mar 2009 14:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9347</guid>
		<description>Bernhard, your topic really sounds familiar! At least for the mobile enterprise application market the technology Mobile OSGi offers a proposition that seems to fit to your context. Refer to http://www.slideshare.net/j.ritter/mobile-osgi-for-enterprise-applications (specificall page 25 and 31). More on Mobile OSGi you find at http://mobileosgi.blogspot.com. What&#039;s your take on that?</description>
		<content:encoded><![CDATA[<p>Bernhard, your topic really sounds familiar! At least for the mobile enterprise application market the technology Mobile OSGi offers a proposition that seems to fit to your context. Refer to <a href="http://www.slideshare.net/j.ritter/mobile-osgi-for-enterprise-applications" rel="nofollow">http://www.slideshare.net/j.ritter/mobile-osgi-for-enterprise-applications</a> (specificall page 25 and 31). More on Mobile OSGi you find at <a href="http://mobileosgi.blogspot.com" rel="nofollow">http://mobileosgi.blogspot.com</a>. What&#8217;s your take on that?</p>
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	<item>
		<title>By: Adam Blum</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9346</link>
		<dc:creator>Adam Blum</dc:creator>
		<pubDate>Wed, 18 Mar 2009 21:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9346</guid>
		<description>We actually talk about this in two different questions on our FAQ on our site (just for emphasisis ;).   Rule 3.3.2 says that you cannot download interpreted code.  It does not prohibit having an embedded interpreter.  In fact there are hundreds of iPhone AppStore apps with embedded interpreters (Javascript interpreters, shell script interpreters, etc.).  What you can&#039;t do is download code to those interpreters.  In fact, just to protect developers from themselves we disable several Ruby features (such as eval).</description>
		<content:encoded><![CDATA[<p>We actually talk about this in two different questions on our FAQ on our site (just for emphasisis <img src='http://pathfindersoftware.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .   Rule 3.3.2 says that you cannot download interpreted code.  It does not prohibit having an embedded interpreter.  In fact there are hundreds of iPhone AppStore apps with embedded interpreters (Javascript interpreters, shell script interpreters, etc.).  What you can&#8217;t do is download code to those interpreters.  In fact, just to protect developers from themselves we disable several Ruby features (such as eval).</p>
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		<title>By: Giorgio Venturi</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9345</link>
		<dc:creator>Giorgio Venturi</dc:creator>
		<pubDate>Wed, 18 Mar 2009 11:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9345</guid>
		<description>Thank you Bernhard. It&#039;s a very good point: before building an app, do you really need an app? Or is it just about being &quot;cool&quot;? I hope it makes sense.

Thank you also for the article, though there is an alternative explanation to iPhone &quot;supremacy&quot;: the unlimited access to web - no pay per usage. I would be curious to see how that compares with countries where iPhone is sold with no unlimted access to the web (e.g. Italy).</description>
		<content:encoded><![CDATA[<p>Thank you Bernhard. It&#8217;s a very good point: before building an app, do you really need an app? Or is it just about being &#8220;cool&#8221;? I hope it makes sense.</p>
<p>Thank you also for the article, though there is an alternative explanation to iPhone &#8220;supremacy&#8221;: the unlimited access to web &#8211; no pay per usage. I would be curious to see how that compares with countries where iPhone is sold with no unlimted access to the web (e.g. Italy).</p>
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		<title>By: Dietrich Kappe</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9344</link>
		<dc:creator>Dietrich Kappe</dc:creator>
		<pubDate>Tue, 17 Mar 2009 15:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9344</guid>
		<description>@Adam

My apologies. I was looking specifically at the iPhone version. Given the iPhone&#039;s strict prohibition against deploying interpreters in apps, I assumed your iPhone version was a Webkit wrapper of some sort that exposed native features into JavaScript. The language in your FAQ seemed to indicate that your &quot;pages&quot; looked like native iPhone UI.

Can you clarify?</description>
		<content:encoded><![CDATA[<p>@Adam</p>
<p>My apologies. I was looking specifically at the iPhone version. Given the iPhone&#8217;s strict prohibition against deploying interpreters in apps, I assumed your iPhone version was a Webkit wrapper of some sort that exposed native features into JavaScript. The language in your FAQ seemed to indicate that your &#8220;pages&#8221; looked like native iPhone UI.</p>
<p>Can you clarify?</p>
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	</item>
	<item>
		<title>By: Adam</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9343</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 17 Mar 2009 11:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9343</guid>
		<description>Gentlemen,

Rhomobile is NOT a web-based solution at all.   It is a framework that allows you to build a NATIVE application.  From the front page of our website:

Rhomobile&#039;s open source mobile application framework Rhodes lets you quickly build mobile interfaces to enterprise applications. These are true native device applications: They work against synced local data and take advantage of device capabilities such as GPS and PIM access.</description>
		<content:encoded><![CDATA[<p>Gentlemen,</p>
<p>Rhomobile is NOT a web-based solution at all.   It is a framework that allows you to build a NATIVE application.  From the front page of our website:</p>
<p>Rhomobile&#8217;s open source mobile application framework Rhodes lets you quickly build mobile interfaces to enterprise applications. These are true native device applications: They work against synced local data and take advantage of device capabilities such as GPS and PIM access.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dietrich Kappe</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9342</link>
		<dc:creator>Dietrich Kappe</dc:creator>
		<pubDate>Mon, 16 Mar 2009 21:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9342</guid>
		<description>@Andrew

We&#039;ve looked at a number of solutions, including the one you mention. Clearly writing an app for a common platform is more cost effective than writing apps -- even ones that share a business model and rules -- for several platforms. That being said, rhomobile looks like a web-based solution (see the faq). There&#039;s nothing wrong with that (see the blog post above and our solution TankEngine), but it isn&#039;t always appropriate for all types of applications.</description>
		<content:encoded><![CDATA[<p>@Andrew</p>
<p>We&#8217;ve looked at a number of solutions, including the one you mention. Clearly writing an app for a common platform is more cost effective than writing apps &#8212; even ones that share a business model and rules &#8212; for several platforms. That being said, rhomobile looks like a web-based solution (see the faq). There&#8217;s nothing wrong with that (see the blog post above and our solution TankEngine), but it isn&#8217;t always appropriate for all types of applications.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Herron</title>
		<link>http://pathfindersoftware.com/2009/03/which-mobile-platforms-should-you-target-part-1/#comment-9341</link>
		<dc:creator>Andrew Herron</dc:creator>
		<pubDate>Mon, 16 Mar 2009 20:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pathf.com/blogs/?p=1172#comment-9341</guid>
		<description>Have you checked out RhoMobile? Seems promising to be able to develop apps for all major platforms.

http://www.rhomobile.com/</description>
		<content:encoded><![CDATA[<p>Have you checked out RhoMobile? Seems promising to be able to develop apps for all major platforms.</p>
<p><a href="http://www.rhomobile.com/" rel="nofollow">http://www.rhomobile.com/</a></p>
]]></content:encoded>
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