Gamification is the application of elements of video games, game-thinking and game-mechanics to enable one to solve everyday real-life problems. In the business and social environment, it is used to develop skills, change behaviors and enable innovation. In healthcare, it is still in the experimental stage and mostly applied to health and wellness as an educational and motivational tool to teach and encourage the patients to take the course of actions beneficial to their health. In other words, the goal of gamification is to change the behavior of
Earlyvangelists are a special breed of customer that are a combination of early adopter and internal evangelist. They are critical to a startup success because they first buy the vision and then the product, and spread the news of the product. They are even more important in healthcare, a complex and risk averse sector of the economy where change and innovation can be very challenging.
Learn how to identify and find earlyvangelists and how to engage with them, what metrics they care about and how they can help you
In today’s fast evolving healthcare landscape, organizations are increasingly adopting patient centered care to remain competitive in the field. One big part of this strategy is to develop software that is designed with the patients in mind. A patient centered software design is a process in which the needs, wants and convenience of the patients are given attention to in great details at every stage of the design. The goals are to provide accountable and value-based care, which are crucial for the long-term success of a healthcare organization.
I spend a fair amount of time talking to R&D directors and heads of innovation at medical device companies many of whom acknowledge feeling pressure to accelerate their product development efforts. Many are starting to extend their products with mobile, cloud and analytics software. In these areas, the pace of innovation can be significantly faster, and traditional players with 3 to 5 year product cycles are being threatened by more nimble players who can release products in as little as 6 months.
The more nimble players achieve this through streamlined processes
We asked Tina Wallman, Entrepreneur in Residence for UnitedHealth Group’s Innovation R&D group to write a guest post with her perspective on the space:
Last year, UnitedHealth Group’s Innovation and R&D Group embarked on a journey with Pathfinder Software to find out if the lessons of lean startup can be applied at a $100 Billion company in a highly regulated industry.
In big business, innovation often encounters unique obstacles and challenges, but UnitedHealth is working to create a culture of innovation for its employees. As an Entrepreneur
In many ways, the story of the new healthcare industry or Health 2.0 is the story of the development of medical devices and apps driven by software. Today’s medical devices are increasingly driven by software, which allows them to do things that were not possible two decades ago. Software has changed the face of the healthcare industry so fundamentally that patients and caregivers no longer have to rely on the doctor for every minor incident.
The digital revolution has given rise to a diverse range
We asked Ateet Adhikar, Director of Healthbox to write a guest post with his perspective on the space:
Building a bridge between innovators and startups within the often-challenging healthcare industry is what Healthbox is all about. Today, our business focuses on accelerators to help the healthcare industry, which is in desperate need of higher level innovation.
By providing seed capital, guidance and investment, our team is able to usher companies through the development process and connect them to industry leaders. Healthbox has 24
We asked David Provost, Founder and CEO of MakeItCount to write a guest post with his perspective on the space:
The retail season and its rush of devices is well behind us and the raft of “major” announcements trumpeted at CES has thankfully faded. There have been a few events of notice, such as Intel’s acquisition of Basis and conversely, Nike’s decision to kill the FuelBand. Then there’s the growing debate over the role of smartphones and an industry-wide recognition that most wrist-wearables end up
We asked Amanda Plummer, Business Systems Analyst of American Association of Critical Care Nurses (AACN) to write a guest post with her perspective on the space:
I’m a business systems analyst with the American Association of Critical Care Nurses (AACN). My team and I recently worked with Pathfinder to develop a new application for the AACN.
AACN already had one mobile application in the space. It offered mission-driven content that we wanted all of our members (especially novice nurses) to receive, but we wanted
Wearable technology that can monitor physical activity, collect data and deliver real-time feedback to individuals is the future of truly personalized care. Although technical challenges have limited mass utilization of sensors in the past, new prototypes of skin patches can detect temperature, heart rate, perspiration and movement disorders, and even release medication. At Pathfinder, we believe that sensors are poised to change the delivery system of healthcare.
New, wearable skin patches are unobtrusive and almost unnoticeable, making them both functional and useful. Not only will they provide better knowledge
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