I spend a fair amount of time talking to R&D directors and heads of innovation at medical device companies many of whom acknowledge feeling pressure to accelerate their product development efforts. Many are starting to extend their products with mobile, cloud and analytics software. In these areas, the pace of innovation can be significantly faster, and traditional players with 3 to 5 year product cycles are being threatened by more nimble players who can release products in as little as 6 months.
The more nimble players achieve this through streamlined processes
We asked Tina Wallman, Entrepreneur in Residence for UnitedHealth Group’s Innovation R&D group to write a guest post with her perspective on the space:
Last year, UnitedHealth Group’s Innovation and R&D Group embarked on a journey with Pathfinder Software to find out if the lessons of lean startup can be applied at a $100 Billion company in a highly regulated industry.
In big business, innovation often encounters unique obstacles and challenges, but UnitedHealth is working to create a culture of innovation for its employees. As an Entrepreneur
In many ways, the story of the new healthcare industry or Health 2.0 is the story of the development of medical devices and apps driven by software. Today’s medical devices are increasingly driven by software, which allows them to do things that were not possible two decades ago. Software has changed the face of the healthcare industry so fundamentally that patients and caregivers no longer have to rely on the doctor for every minor incident.
The digital revolution has given rise to a diverse range
We asked Ateet Adhikar, Director of Healthbox to write a guest post with his perspective on the space:
Building a bridge between innovators and startups within the often-challenging healthcare industry is what Healthbox is all about. Today, our business focuses on accelerators to help the healthcare industry, which is in desperate need of higher level innovation.
By providing seed capital, guidance and investment, our team is able to usher companies through the development process and connect them to industry leaders. Healthbox has 24
We asked David Provost, Founder and CEO of MakeItCount to write a guest post with his perspective on the space:
The retail season and its rush of devices is well behind us and the raft of “major” announcements trumpeted at CES has thankfully faded. There have been a few events of notice, such as Intel’s acquisition of Basis and conversely, Nike’s decision to kill the FuelBand. Then there’s the growing debate over the role of smartphones and an industry-wide recognition that most wrist-wearables end up
We asked Amanda Plummer, Business Systems Analyst of American Association of Critical Care Nurses (AACN) to write a guest post with her perspective on the space:
I’m a business systems analyst with the American Association of Critical Care Nurses (AACN). My team and I recently worked with Pathfinder to develop a new application for the AACN.
AACN already had one mobile application in the space. It offered mission-driven content that we wanted all of our members (especially novice nurses) to receive, but we wanted
Wearable technology that can monitor physical activity, collect data and deliver real-time feedback to individuals is the future of truly personalized care. Although technical challenges have limited mass utilization of sensors in the past, new prototypes of skin patches can detect temperature, heart rate, perspiration and movement disorders, and even release medication. At Pathfinder, we believe that sensors are poised to change the delivery system of healthcare.
New, wearable skin patches are unobtrusive and almost unnoticeable, making them both functional and useful. Not only will they provide better knowledge
As gamification and game mechanics gain popularity in the healthcare space, so too does the need to understand primary motivational factors that influence human behavior. Gamification itself uses game elements and digital game design to address common business dilemmas and drive social change, and has been very popular with the military, airlines industry and even higher education institutions. However, the ability to influence action with gamification is only now gaining traction in the health industry.
Although gamification is here to stay due to factors that include vast US utilization
There’s a big opportunity for wireless devices, as part of systems and services to improve health outcomes and decrease costs among those who suffer from chronic conditions.
Take for example COPD, or chronic obstructive pulmonary (PULL-mun-ary) disease, is a progressive disease that makes it hard to breathe. “Progressive” means the disease gets worse over time. COPD is a major cause of disability, and it’s the third leading cause of death in the United States. Currently, millions of people are diagnosed with COPD. Many more people
Big opportunities are being driven by changes in the healthcare market. There’s been an increasing emphasis on value-based care, not least as a result of the affordable care act. For example providers are increasingly trying to free up data locked in systems in the hospital, and making it available to physicians wherever they are. Some of the ‘freeing-up’ happens because of wireless communication.
It makes connected devices more convenient. They can be connected and in communication even if they’re not wired.
They can be
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