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VGBio’s Vitalink: Predictive Analytics for Remote Patient Monitoring

One of the reasons VGBio is one of Pathfinder’s favorite clients is because they show how four of the most powerful technology trends affecting healthcare (body area sensor networks, smartphones, cloud computing and big data/predictive analytics) can be used together to reduce costs and improve outcomes.  VGBio technology enables the daily monitoring of patients with chronic diseases and provides
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Using Constraints to Brainstorm Simple Designs for Mobile Apps

While a mobile app may do a lot of things, it’s essential to design the app so it feels simple to the user at any moment during its use. But how do you generate ideas that will make an app simple? Try the following approach. List the top ten features you want in your app. These should be the most important things that characterize your app. If you have more than ten that’s OK, but try to come up with at least ten. On
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Designing Mobile Apps Using Quick Scale Prototypes

Mobile apps need to be designed and tested to scale to avoid surprises when actual human hands start operating the app. Designs crafted or presented on large monitors can be deceiving, because it’s hard to think in terms of two scales at the same time. Better to work at scale, and if possible even view key screens and simple prototypes on the device itself. Following are some simple techniques for designing and testi
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Moving Your Apps to Mobile: Part 3 – Mobile Opportunities

In part one of this series, I wrote about how mobile should be central to your development strategy because of the major shift that is happening to people’s computing habits. In part two, I cover key characteristics you need to consider in determining what you should (and shouldn’t) build. In part three, I will cover the opportunities this presents, and key questions to ask when you are exploring those op
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Seven Questions to Ask When Designing the Feel of Your Mobile App

Feel Can Make or Break a Product Imagine you are shopping for a new car. You found a model that looks great and has all the features you want. It’s even in your price range. So you go to the dealer and take a test drive. After about five minutes of driving, you find you are mildly dissatisfied with the car. Perhaps it’s the way it takes the bumps. Perhaps it’s difficult to check your blind spot. Perhaps the pedals an
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Book Review: The Android Developer's Cookbook: Building Applications with the Android SDK

The Android Developer’s Cookbook contains great, practical recipes for budding Android developers. The platform overview is a good, broad introduction for developers just starting on the platform. It contains information on setting up your environment and things to keep in mind while developing, such as accounting for multiple hardware platforms. The recipes themselves are a nice reference for those who have al
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Asymco on Apple, Android and Mobile Disruption

I’ve been reading a lot of Asymco since John Gruber linked from Daring Fireball a few weeks ago. Great analysis illustrated with lots of graphs. Take a look at this one, from Android’s Pursuit of the Biggest Loser: I thought these were great points: Speed. This shift of profit occurred over an unprecedentedly short period of time. Three years is no more than two product cycles in the industry and it’s an
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Android: What I like about you

Anybody who has been to our office knows I am an Android fan. My prediction is that the Android platform will end up with a much, much larger install base than iPhone OS. Originally, I felt this way because you can get a Android phone on every carrier for a lower cost than the iPhone – many of them are now free with a contract. This is good enough, but I have a new insight. The Android OS does a great job of di
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Coming Soon: Android Wireless Application Development Review

Just got my hands on a copy of Android, Wireless Application Development by Conder and Darcey and have been working my way through the first three chapters (really, the actual development starts in chapter 3).So far so good. Some of the pseudo JVM (Dalvik) takes a little bit of getting used to, but it’s not really that bad. I’d say that the real thing that pops out at me is that I want a way of developing
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Which Mobile Platform Should You Target – Other Points of View

Our two part series Which Mobile Platform Should You Target – on web apps and on native apps – generated a fair bit of feedback, especially from those targeting cross platform development. Here are a few other points of view on the subject – there is certainly no shortage of opinions and angles: Mobile OS Shootout: The Cross-Platform Developer Point of View The VC Point of View (or a couple of them)
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