photo credit: Amateugrapher
We recently finished a first release of a data visualization application. The application was written in Flex and needed to draw curves with up to 250,000 points total between them. To do this in less than a half a second took quite a bit of optimization, to the point where we could have written a 3D real-time video game with our rendering code.
I was curious to see what the performance would be on other browsers with HTML5 Canvas. I put together a simple GWT program to run